![]() ![]() > There is no real workaround this it is a limitation of the way things works.Īnd therefor **at least approximate the alpha blending**. The GPencil engine cannot know that something has been rendered and is transparent in front of it unless it has been written to the depth buffer. blender greasepencil custom brushes test rough tiedown cleanup ink paint makampo Antonio Campo on LinkedIn: Grease Pencil. > Yes this is because we are rendering in layers. Testing my custom brushes in 'Blender Grease Pencil'. You guys also approximate the camera depth blur so maybe that would be a solution ? GREASE PENCIL IMPROVEMENTS Blender 2.93 Follow the official hashtag for Blender stuff on social media b3d Blender Development Fund The donation program to support maintaining and improving Blender, for everyone. Maybe adding a compositing step and reusing the alpha buffer of the image plane's shader onto a depth buffered(alphaclipped) version/copy of the alpha blended object/material (the one you use for compositing),Īnd therefor at least approximate the alpha blending. ![]() ![]() Since alpha clipped textures are working fine with grease pencil objects, It would be sad if the tool is just left so you can never do a full animation scene (or the bulk of it at least) directly in eevee and instead plan it around using aftereffects, still. I dont know how you composit the things in code but just know that image planes and cartoon animation belong together like siamese twins and are the gold standard in 2d animation (and will never change) Animation & Rigging Core EEVEE & Viewport Grease Pencil Modeling Nodes & Physics Pipeline, Assets & I/O Platform-Specific Changes Python API & Text Editor Render & Cycles Sculpt, Paint, Texture User Interface. Now over a year later is there any idea to resolve this in the long run (like rendering gp objects with eevee )? Grease Pencil Interpolation Tool Blender 2.93 - Blender Video powered by PeerTube © 2015-2022 Loaded 73 B 100 B 2 peers Grease Pencil Interpolation Tool Blender 2. There is no real workaround this it is a limitation of the way things works. Yes this is because we are rendering in layers.
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